One of the meetings that I hope to go to next year is the Games for Change summit. Apparently a high-profile event with potential for good energy. At the center is an organization with the same name that seeks to be a "...global advocate for supporting and making games for social impact." See http://www.gamesforchange.org for more info. Through their newsletter I saw this really nice summary of some great things that games have done for society. It includes high impact testimonials from classrooms, the developing world, and research. They also provide video of the best talks from this year's event by world renowned game designer Jesse Schell, Valve Software’s Gabe Newell,
Sheryl WuDunn’s conversation with Laura Pincus Hartman from
Zynga.org and Pierre Guillaume Wielezynski from the UN World Food
Programme, and US Department of Education’s James Shelton.
Thursday, September 29, 2011
Monday, September 19, 2011
Early visionaries
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| Source: The Oil Drum |
Wednesday, September 14, 2011
Cyberlearning Research Summit CfP
As part of the Cyberlearning initiatives at NSF this event, The Cyberlearning Research Summit, January 18, 2012, promises to be a high-profile gathering in
Washington DC, featuring top quality research-based speakers, who will
share visions for the future of learning with emerging technologies, in
style of the TED conferences. Deadline for presenter nominations and attendee applications is October 1. I am hopeful that our OSU team can attend and maybe present our ideas and plans.
Sunday, September 11, 2011
Cyberlearning with GeoGames
After many months of crossing fingers, holding thumbs (that's what we do in Sweden), and not counting the eggs until... We got NSF Cyberlearning support to develop and study learning with GeoGames! YAY! We will have two years to do exploratory, design-based research that develop our new Esri-technology platform into a learning tool and look at how learning happens within a GeoGames such as the 'Green revolution' scenario.
The broad goal will be to better understand the opportunities and obstacles presented by our GeoGames framework for role-play games/simulations. Under this portal we will look at some more specific questions about how people learn with integrated online GIS and gaming technology, such as:
The broad goal will be to better understand the opportunities and obstacles presented by our GeoGames framework for role-play games/simulations. Under this portal we will look at some more specific questions about how people learn with integrated online GIS and gaming technology, such as:
- what is a GeoGame? - key components and functionality that can help and guide others to develop similar technology
- what does a GeoGame provide in terms of authentic experiences, student engagement, and higher-order thinking?
- how does specific GeoGame affordances (access to rich geographic information, particular game mechanics, collaboration opportunities, etc) help/hinder learning?
Thursday, June 16, 2011
Presenting at GLS 2011
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| http://www.glsconference.org/2011/ |
Tuesday, May 31, 2011
GeoGame 2.0
Great times!
Our small team look forward to do some serious development of the next generation geographic live online map game. What's in store then? Through a new partnership with Esri we will work with GIS technology to put all game functionality into a browser environment so there is no need for the sometimes cumbersome installs and Java downloads that we had to deal with in our first prototype. This also allow us to easier tap into the rich support for geospatial processing that no existing gaming platform can provide.
Maybe the folks at Epistemic Games are closest to what we are looking for. Their Land Science/Urban Science games take a new spin on planning games like Sim City by incorporating the real world in the game dynamics. The benefits are obvious. Not only do we get a joyful experience, but there may actually be some important knowledge generated for use by non-participants.
I look forward to hear Art Graesser and David Hatfield this Friday present here at OSU on Embedded Assessment in Video Games.
Our small team look forward to do some serious development of the next generation geographic live online map game. What's in store then? Through a new partnership with Esri we will work with GIS technology to put all game functionality into a browser environment so there is no need for the sometimes cumbersome installs and Java downloads that we had to deal with in our first prototype. This also allow us to easier tap into the rich support for geospatial processing that no existing gaming platform can provide.
Maybe the folks at Epistemic Games are closest to what we are looking for. Their Land Science/Urban Science games take a new spin on planning games like Sim City by incorporating the real world in the game dynamics. The benefits are obvious. Not only do we get a joyful experience, but there may actually be some important knowledge generated for use by non-participants.
I look forward to hear Art Graesser and David Hatfield this Friday present here at OSU on Embedded Assessment in Video Games.
When: Friday, June 3, 11-1 p.m.
Registration: https://registration.it.ohio-state.edu/node/336
Wednesday, April 27, 2011
Presenting today at Innovate
Exciting conference today at OSU http://blog.it.ohio-state.edu/elearning
Me and Shaun will be presenting "Development of a Platform for Spatial Thinking Through Online Games" and here are some links to go with that presentation:
Maps and games – Simple map trivia - http://bensguide.gpo.gov/flash/states_game2.html
Combining online maps and games - www.fleck.com, www.planetinaction.com
MMOG WoW – Leeroy Jenkins clip - http://www.youtube.com/watch?v=LkCNJRfSZBU
Debunking some myths -http://www.pbs.org/kcts/videogamerevolution/impact/myths.html
Microsoft Surface Touch table – Calculation game - http://www.youtube.com/watch?v=JnVTNbpXR-A
The GeoGame website - http://www.geogame.osu.edu/
Fate of the World - http://fateoftheworld.net/ - http://www.youtube.com/watch?v=5Pk3QDC84Go
Cityone IBM - http://www-01.ibm.com/software/solutions/soa/innov8/cityone/index.html
References:
Roper Public Affairs. 2006. National geographic-roper public affairs 2006 geographic literacy study. New York: GfK NOP, 89p.
Steinkuehler, C., & Chmiel, M. (2006). Fostering scientific habits of mind in the context of online play. In Proceedings of the 7th international conference on Learning sciences (p. 729). International Society of the Learning Sciences.
Me and Shaun will be presenting "Development of a Platform for Spatial Thinking Through Online Games" and here are some links to go with that presentation:
Maps and games – Simple map trivia - http://bensguide.gpo.gov/flash/states_game2.html
Combining online maps and games - www.fleck.com, www.planetinaction.com
MMOG WoW – Leeroy Jenkins clip - http://www.youtube.com/watch?v=LkCNJRfSZBU
Debunking some myths -http://www.pbs.org/kcts/videogamerevolution/impact/myths.html
Microsoft Surface Touch table – Calculation game - http://www.youtube.com/watch?v=JnVTNbpXR-A
The GeoGame website - http://www.geogame.osu.edu/
Fate of the World - http://fateoftheworld.net/ - http://www.youtube.com/watch?v=5Pk3QDC84Go
Cityone IBM - http://www-01.ibm.com/software/solutions/soa/innov8/cityone/index.html
References:
Roper Public Affairs. 2006. National geographic-roper public affairs 2006 geographic literacy study. New York: GfK NOP, 89p.
Steinkuehler, C., & Chmiel, M. (2006). Fostering scientific habits of mind in the context of online play. In Proceedings of the 7th international conference on Learning sciences (p. 729). International Society of the Learning Sciences.
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