Several times I have referred back to some of the early visionaries in the area of virtual globes and GeoGame-like simulations. Al Gore is frequently mentioned because of his
"Digital Earth" speech and David Gelernter's
"Mirror Worlds" vision from 1991 seemed to me as the most insightful and detailed account of what we currently see emerging. But as I was going through notes form a research meeting a few years back I found a note on "
...a vision of a large globe hanging above campus to display earth info..." attributed to Fuller 1962. As I started looking around I found that Buckminster Fuller was indeed a man of big visionary ideas. Not only did he envision what now has been realized by Mitsubishi as
the World's largest OLED globe, but he also had grand thoughts on how a "World Game" could enable a design revolution and provide a place where people would "Make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone". His book "Critical Path" sounds like a must-read and I am sure will provide great insights and ideas for our own work to develop GeoGames.
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