Anyway, a good start to get an idea of what a GeoGame could be is
Computer Science students Patrick Losco, Kyle Hiltner, Anderson Bell, and Kevin Fast built the application under the supervision of Dr. Igor Malikman in the CS&E 762, Web-Services-Based Distributed Systems Project capstone course. I was the 'sponsor' of the project and provided the idea to the application and functional requirements; it had to be interactive, map based, relate to geography and include real information about the map areas as well as live information such as weather to take into account for the game play. The OSU Digital Union provided support and access to the surface table, software development kits, and laptops for the development.
So, hopefully this gives you an idea of what a GeoGame can be. Obviously, with all the geographic data out there you can probably think of all kinds of games that could be played like that. And that's partly what we're doing in this project, coming up with innovative way to use online maps, geodata, and players to create engaging environments for learning, fun, and serious stuff too.
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