A short yet insightful look into the complex task of designing good science learning games is provided by Elizabeth Pennisi in this recent working life piece for Science . She describes her own meandering path of to become a scientist and game designer, driven by an urge to help students learn biology. I can relate to the difficulties she describes of having to navigate a very interdisciplinary environment where you need at least four radically different lines of expertise in subject matter, game design, technology, and learning science.