One of the meetings that I hope to go to next year is the Games for Change summit. Apparently a high-profile event with potential for good energy. At the center is an organization with the same name that seeks to be a "...global advocate for supporting and making games for social impact." See http://www.gamesforchange.org for more info. Through their newsletter I saw this really nice summary of some great things that games have done for society. It includes high impact testimonials from classrooms, the developing world, and research. They also provide video of the best talks from this year's event by world renowned game designer Jesse Schell, Valve Software’s Gabe Newell,
Sheryl WuDunn’s conversation with Laura Pincus Hartman from
Zynga.org and Pierre Guillaume Wielezynski from the UN World Food
Programme, and US Department of Education’s James Shelton.
Thursday, September 29, 2011
Monday, September 19, 2011
Early visionaries
Source: The Oil Drum |
Wednesday, September 14, 2011
Cyberlearning Research Summit CfP
As part of the Cyberlearning initiatives at NSF this event, The Cyberlearning Research Summit, January 18, 2012, promises to be a high-profile gathering in
Washington DC, featuring top quality research-based speakers, who will
share visions for the future of learning with emerging technologies, in
style of the TED conferences. Deadline for presenter nominations and attendee applications is October 1. I am hopeful that our OSU team can attend and maybe present our ideas and plans.
Sunday, September 11, 2011
Cyberlearning with GeoGames
After many months of crossing fingers, holding thumbs (that's what we do in Sweden), and not counting the eggs until... We got NSF Cyberlearning support to develop and study learning with GeoGames! YAY! We will have two years to do exploratory, design-based research that develop our new Esri-technology platform into a learning tool and look at how learning happens within a GeoGames such as the 'Green revolution' scenario.
The broad goal will be to better understand the opportunities and obstacles presented by our GeoGames framework for role-play games/simulations. Under this portal we will look at some more specific questions about how people learn with integrated online GIS and gaming technology, such as:
The broad goal will be to better understand the opportunities and obstacles presented by our GeoGames framework for role-play games/simulations. Under this portal we will look at some more specific questions about how people learn with integrated online GIS and gaming technology, such as:
- what is a GeoGame? - key components and functionality that can help and guide others to develop similar technology
- what does a GeoGame provide in terms of authentic experiences, student engagement, and higher-order thinking?
- how does specific GeoGame affordances (access to rich geographic information, particular game mechanics, collaboration opportunities, etc) help/hinder learning?
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